PROBABILISTIC RATING THEORY
This theory of rating relative success has been developed according to axiomatic mathematical philosophy. Being deduced using probability theory, and one single axiom*, it can claim to provide ratings which converge with maximum efficiency, without anomalies or limitations, to provide probabilities for any two chess players. * "If A wins p games per loss against B, and B wins q games per loss agains C, then A wins p times q games per loss against C" is one formulation of the basis of Odds Ratings.
This program is a demonstration simulator which proves the efficacy of probabilistic rating theory (odds ratings). It can also be used to manage chess tournaments and associated ratings databases for clubs. The help option in the menu provides tuition in its uses. Ratings will soar, if warranted, so long as equally rated opponents can be provided continuously, until the correct rating is reached, at fifty points (0 - 3000 range, 1500 fixed average) per win. This is a direct consequence of a correct matematical basis. Anomalous ratings will not occur, and all changes are transparently filed in text format, and can be peroused in Notepad. Grades (A, B, C, etc) and Modes of Play (Lightning, Allegro, and Diligent) are catered for, to help organise tournaments, and separate divergent abilities.
Windows Media Player database "My Music", if compiled in WAV format from CD's, can be cloned in tagged AAC codec (M$A or MP4) with album artwork. It can also produce files and folders according to the Windows Media Player Playlists folder of WPL files, with many additional management facilities provided by the program. A database of FOLDER.JPG files appropriately named and foldered is another facility provided, as well as file and folder management for picture databases, and more.
PGN files are available for download, providing bulk chess games in algebraic notation. These can be cleaned up, compiled, searched and selected by tagnames and variations, individually played on the viewer, and translated into various formats, algebraic or descriptive, unsorted or sorted, and also in a concise format for easy reference as opening repetoires. Editing and writing correct game notation is easy to follow with an onscreen board, and can be filed in either coding, and while parsing PGN files requires a specific mode, inputting chess moves from the keyboard is non-specific - either coding is accepted without problems (but not hybrids, though corrective help dialogue will appear).